Goric Rumis
Amarr Templars Amarr Empire
80
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Posted - 2013.02.20 23:25:00 -
[1] - Quote
Going back to the Starter Pack... Having gotten it free via PS+, I would never have spent $10 on it. Then again, I already have an Exile BPO from the closed beta, which is probably the most valuable part of the pack. I also have the Skinweave BPO's, so the Neo suits are less valuable to me (even if they're better). I don't know, maybe this would be worth it for someone who has none of these.
In my opinion, though, you're trying to offer more than $10 worth of value, but in a way that only newer players would be able to reap the full benefit. Here are a few alternative ideas for improvements (choose no more than one):
1) Go with the pattern in the EVE starter pack and give a 30-day booster instead of a 7-day.
2) Give players everything they need to try out several different kinds of fits. You're already giving them 20 of each Assault, Heavy, and Scout suits, load them up with 5 each of several different kinds of weapons (maybe an HMG, forge gun, shotgun, SMG, and laser rifle) so they can get a sense of the options. Stuff that isn't in the four standard starter fits.
3) Give them 5 low-level vehicles of each type (LAV, HAV, dropship), again so they can get a sense of the options. Maybe specially fitted for a new player.
4) Or simply give more aurum. The stuff is more useful in Dust than in EVE. I'm against this in general, though, because the starter pack should be about helping the new player figure things out, and giving more aurum doesn't do that.
On another note, I think we should also be including Logistics-class elements. A starter pack that gives me a chance to try out all the basic classes before I really start my specialization would be truly valuable, and Logistics is a part of that.
Another option is to do with the starter packs what people are suggesting with the Merc packs, which is specialization. With the starter pack, however, there would inherently be less specialization. So you could have a frontline pack, a support pack, a pilot pack, etc. And they'd each give you the ability to try out a variety within that category (example, frontline could be assault/scout/heavy, support could be sniper/logistics/AV, pilot could provide a variety pack of vehicles). You'd have to classify it in a way that you'd be hitting people who prefer a certain style (middle of the action, away from the action, etc.) with each pack.
Just some of my thoughts on the topic. |